Animated Object, Rug of Smothering

Sentient rug trap. A large construct.

It is a rug, except that it will attempt to smother people that trigger it.



 
HD: 2 Armor: as leather
Hit it: easy Dodge it: normal
Move: slow  

It is immune to immune to fatigue, fear, poison and diseases (because it’s an object). Also, it is indistinguishable from a normal rug while not moving. However, anti-magic zones and dispel effects paralyze it, and it is vulnerable to fire.

Attacks (1/round)

Smother. The rug of smothering attempts to grapple a target. If it succeeds, the grappled target is also blinded, can’t breathe and takes half the damage the rug would take. Grappled targets take 1D4 damage on each of the rug’s turns. The rug can only grapple one target at a time.




Random Encounter
  1. Monster: 1 rug of smothering.
  2. Lair: A cozy room, with carpet, tapestry and nice furniture.
      OR
    Omen: “Is this carpet new?”
  3. Spoor: A smothered person, on a carpet.
  4. Tracks: An invoice for a fancy carpet, with a delivery address.
  5. Trace: [Rumor] A nursery rhyme about a kid dying under a rug.
  6. Trace: The contract to hire a transmuter.
Crafting Instructions

Creating a rug of smothering takes 2 Spell Dice and a carpet worth 2 treasures. Roll 1D6 to know the result. Add 1 to your roll for each extra Spell Die spent.

  1. It’s a normal rug.
  2. It is hostile.
  3. It’s a flying carpet for 1D100 hours.
  4. It acts like a cat.
  5. It will work only once.
  6. It is perfectly under your control.


Credits

A classic for a good reason. Adapted from the Monster Manual (5e) — SaltyGoo

Written on November 14, 2020